FiveM combat anticheat

Every shot.
Verified.

TrueAim is a server-authoritative anticheat built for competitive FiveM PvP. It catches aimbots, silent aim, triggerbots and weapon mods by looking at how players actually fight, and every ban comes with evidence.

  • Drop-in resource
  • ESX · QBCore · Qbox · standalone
  • Evidence-backed bans
telemetry · arena_01 Live demo

    40+

    combat signals scored per engagement

    <0.1ms

    average server cost per tick

    100%

    of bans ship with an evidence pack

    24/7

    detection coverage, every round

    Detection coverage

    Built for one thing: fair fights.

    Generic anticheats try to catch everything and end up catching nothing well. TrueAim focuses on combat, where cheaters do the most damage to your community.

    Behavioural

    Aimbot & aim-assist

    Models flick speed, path curvature and micro-corrections. Humans overshoot and correct. Aimbots don't.

    Server-auth

    Silent aim

    Compares where a player was looking with where the bullet went. Hits that don't match the camera get caught.

    Behavioural

    Triggerbots

    Fire timing is checked against when a target enters the crosshair. Inhumanly consistent reactions get flagged.

    Behavioural

    No-recoil & no-spread

    Spray patterns are compared against real weapon recoil. Lines that are too perfect are a signal.

    Server-auth

    Damage & weapon mods

    Damage, fire rate, range and ammo are validated on the server for every weapon. Modified values never land.

    Server-auth

    Godmode & health edits

    Health, armour and damage taken are reconciled on the server, so invincible players stand out right away.

    Movement

    Teleport & noclip

    Position deltas, collisions and speed are checked tick by tick. Players who skip through walls get caught.

    Integrity

    Executors & injection

    Resource integrity checks and abnormal native usage expose Lua executors and injected menus.

    Integrity

    Event spoofing

    Server events are rate-limited, schema-checked and origin-verified, so fake triggers and money exploits fail.

    How it works

    From trigger pull to verdict
    in four steps.

    The client can lie. The server can't. TrueAim treats every shot as a claim that has to be proven.

    1. 01

      Capture

      A lightweight resource records combat telemetry: aim vectors, shots, hits and movement. It costs well under a millisecond per tick.

    2. 02

      Validate

      Every hit is checked on the server: line of sight, distance, fire rate and damage. Impossible shots never count.

    3. 03

      Score

      The behavioural model scores each player across rounds, not single shots, and builds a confidence value that only rises with evidence.

    4. 04

      Act

      Log, alert, kick or ban, using rules you set. Every action comes with an evidence pack your staff can review in seconds.

    Interactive

    Think you aim like a human?
    Prove it.

    Hit 8 targets. A simplified version of TrueAim's model scores your mouse movement right here in your browser. Then watch an aimbot try.

    Aim Lab · demo model

    Click the targets as fast as you can.

    Use a mouse for the best result. Nothing leaves your browser.

    Evidence-first

    No more “trust me, he was cheating.”

    Every flag opens a case with the signals that triggered it, a confidence score and the full engagement timeline. Your staff review it in seconds, and appeals don't turn into arguments.

    • Evidence packsSignals, timelines and stats attached to every action.
    • Discord alertsFlags and bans go straight to your staff channel.
    • Your rulesLog-only, kick, temp-ban or permanent ban, set per confidence level.
    • Ban syncShare bans across every server in your network.

    CASE #4821 · arena_01

    xX_R4GE_Xx license:9f3a…c12e

    Auto-banned
    97%

    Confidence

    Across 23 engagements in 3 rounds. Threshold for auto-ban on this server: 95%.

    • Aim snap velocity 0.98
    • Target lock duration 0.91
    • Headshot ratio vs. lobby 0.88
    • Pre-aim through cover 0.64
    • Recoil compensation 0.22

    Why TrueAim

    Client-side checks alone
    won't save your PvP scene.

    Capability TrueAim Typical client-side anticheat
    Server-authoritative hit validation Yes No
    Behavioural aim analysis across rounds Yes No
    Catches external cheats with nothing injected Yes Partial
    Evidence pack attached to every ban Yes No
    Per-game-mode sensitivity profiles Yes Partial
    Signature detection of known menus Yes Yes
    Network-wide ban sync Yes Partial

    Pricing

    One price. Zero cheaters tolerated.

    Every plan includes all detection updates. Cancel anytime.

    Starter

    For new PvP communities getting serious.

    €19 / month

    Start with Starter
    • Up to 64 player slots
    • Aimbot, triggerbot & silent aim detection
    • Server-side hit validation
    • Discord webhook alerts
    • Community support

    Network

    For multi-server networks and leagues.

    Custom

    Talk to us
    • Unlimited servers & slots
    • Global ban sync across your network
    • Tournament / scrim mode
    • Custom detections & integrations
    • Dedicated engineer on Discord

    FAQ

    Questions server owners ask us.

    Don't see yours? Send us a message or ask in the Discord.

    Will TrueAim slow down my server?

    No. The capture layer is event driven and the heavy scoring runs asynchronously. On a busy PvP server the cost is well under a millisecond per tick, so your players won't notice it.

    How do you avoid false bans?

    TrueAim never bans on a single shot. Confidence builds across many engagements, server-authoritative checks back up the behavioural signals, and every ban includes an evidence pack. You choose the thresholds, and you can run in log-only mode first.

    Which frameworks are supported?

    TrueAim runs standalone and works alongside ESX, QBCore, Qbox and custom frameworks. If your server runs on FiveM, it works.

    Can I tune it for my game mode?

    Yes. Sensitivity, punishments and exemptions can be set per game mode, so a long-range sniper arena and a close-range redzone can each have their own profile.

    Does it replace my existing anticheat?

    TrueAim is built for combat. It can run alongside a general-purpose anticheat, or handle everything combat related on its own. Most servers run it next to their existing setup.

    How do updates work?

    Detection updates ship continuously. When a new cheat appears in the wild, we analyse it and push signatures and model updates to every customer, with no manual work on your side.

    Your players deserve
    fair fights.

    Set up TrueAim in minutes. Run it in log-only mode first and see what it catches before you enforce anything.